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Perhaps it's asking too much for Bad Blood to double its frame-rate to 60fps on the base machines, but with the kind of changes made in the PC version we've seen, aiming for full frame-rate on the enhanced consoles would be majorly beneficial to this title. Back in the day, it was Dying Light's density in terms of graphical effects, LODs and Infected that put this firmly in 30fps territory on PlayStation 4 and Xbox One. And maybe - just maybe - there are implications here for the mooted console releases. None of these changes were really required as such, it's simply in service of higher performance and a PvP experience that works better for the player. Elsewhere, level of detail isn't on the same level as the original Dying Light and the placement of the Infected is somewhat reduced in number. Screen-space reflections are also removed - which isn't missed that much since the early implementation in the first Dying Light was somewhat weird. Post-processing is dialled back compared to the original release, most notably in motion blur. Based on the configuration we experienced, it looks as though Techland has made changes designed to streamline the game for smooth performance.
#DYING LIGHT CODES 2018 1080P#
We played the game at Techland's booth at Gamescom and while high-end hardware was in use, Bad Blood ran pretty much locked at 1080p resolution at 144 frames per second. Our first look at Dying Light: Bad Blood, with some new thoughts on the upcoming Dying Light 2 tossed in for good measure. Bad Blood is brighter and more vibrant than the yellow/beige aesthetic of the original game, which again, I suspect is all about ensuring that the scene is easier to read. Environments are less dense, traversal points are easier to identify, indirect lighting isn't quite so oppressive and the tone and colour scheme has been totally revamped. First of all, genuine thought has gone into adapting the existing game for the new concept - and it starts with the 'readability' of the terrain. It's a whole lot of fun and adds a new dimension to the PvP action.įrom a technical perspective, it's fascinating to see how Techland has adapted Dying Light and the fast performance we enjoyed in the game. And then there's the parkour system and the sheer verticality of the environments - opponents close to death can run off in an attempt to regroup, scaling buildings using the existing parkour mechanic. It starts with the bone-crunching melee combat, where getting a kill is a longer, more protracted, bloodier affair. Encounters in the likes of PUBG are often over in a flash, while Bad Blood revels in extended encounters. Looking closer at the core mechanics, it's fascinating to see how Dying Light transplants so many of its game systems so well into the battle royale concept.
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But the basic aim remains the same: to be the last (human) player standing, and the sole survivor that makes it out on the helicopter at the climax of each session. While the player count is limited, that's not to say that the world is lacking in occupants - the Infected are back from the main game, giving you more to worry about than your PvP opponents alone. While the sheer size and scope of the concept is miniaturised somewhat, the action is no less thrilling - in fact, the close-quarters intimacy of the encounters, paired with Dying Light's parkour traversal system makes for a unique take on the battle royale concept.Īs it's based on an existing game, a lot of Dying Light's fixtures and fittings are transplanted over into Bad Blood. List of Docket Codes on SteamCommunity.A battle royale game with only 12 players? How is that going to work? We recently had the opportunity to go hands-on with Dying Light: Bad Blood - Techland's answer to that very question, and came away really impressed.
#DYING LIGHT CODES 2018 CODE#
Released as part of a mock tweet-based DLC campaign, criticizing another game's ad-tweet campaign.Ī hidden docket code displayed on the top of the featured Crossbow render, tweeted on Dec 15, 2015. They can be received when pre-ordering Dying Light, and can be redeemed for higher-level weapon at the Quartermaster.Īvailable Dockets (All Expired) Gold weponsĪ hidden docket code displayed on the clip of the featured SMG render, tweeted on Oct 7, 2015.
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The docket on the docket screen of the quartermasterĭockets are items that appear in Dying Light. You can help Dying Light Wiki by expanding it.
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